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Basics of 3D Modelling for Illustration, and Achieving Perfection - 02/01/2013
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3D Illustration is a 2d representation of a 3d object in the virtual world. The illustrators role is to convey in the best possible manner, the design of the structure, through a rendered perspective. Modeling a building for architectural presentation and analysis is different from modeling cartoon character, aliens from distant planet. Nobody know what aliens look like so the modelers have an advantage in his interpretation. Almost everybody knows what a structure looks like, and those expectation should be met by the illustrator. With the aid of the Architectural Software, the Architects, Interior Designers, and Industrial Designers - anyone who makes aesthetic decisions in 3-Dimensions, will find that 3D computer visualization is a very effective way of conveying design ideas. Building a 3D illustration on a computer often highlights design problems, and can aid in the search for a solution, which are often overlooked during the design process. 3D Modeling Basic There are a lot of ways to create your 3d modeling and almost everybody have their own way and technique of creating the same model. In architectural visualization, there are a few modeling types every illustrator needs to master in 3DS Max. These are spline, shapes and meshes, although there are others namely NURBS, patches, they all cater for other industry, but a basic understanding of these modeling techniques will be useful in other parts of your 3d scene. The basic foundation of every 3D scenes are the line ...

Basics of 3D Modelling for Illustration, and Achieving Perfection



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