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Global Illumination v12 for Cinema 4D 3D Modelling - 01/28/2013
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When we're introduced to new terms and techniques it's helpful to know if this is a brand specific 'tag', a concept that belongs specifically to the software or in fact a universal property, used and applied in all similar products. Like 'NURBS' ( non-uniform rational b-splines), global illumination is a rendering concept defined for three dimensional graphics and lighting. Global Illumination is any rendering algorithm that simulates the inter-reflection of light between surfaces. That certainly is a mouth full but if you think about, any room you are in or any outdoor environment reflects light from all surfaces. There are many factors, such the light source, how bright the sun is shining if you are outdoors, the reflective properties of the surfaces receiving light but light radiates, and reflective surfaces mirror this light. Global Illumination, as it's name implies is a rendering technique that imitates this property of light in our real life environments. Local illumination would have a single light, lighting its direct target. In reality, when a light illuminates a room, there is direct light on the target surface but the remainder of the room also receives reflected, partial light. Global Illumination in Cinema 4D is one of the advanced render options that provides Cinema with it's signature 'larger than life' appearance. Using special materials for tile, glass, masonry provide a texture and look that is so life like but your render and render settings produce the f...

Global Illumination v12 for Cinema 4D 3D Modelling



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